Goldhawk Interactive has long decided that when developing Xenonauts 2 will use the funds collected through croweding. The launch of the campaign on Kickstarter immediately showed that the decision was right – the game was fully funded in eight and a half hours, and at the moment collected more than 120 000 dollars, although the developers asked for only 66.
Xenonauts 2 has been in the works for quite a while now, but developers Goldhawk Interactive decided to launch a Kickstarter campaign last month to raise funds for the finishing touches on the sequel to their spin on the classic X-Com titles of the ‘90s. That effort was successful, and they’ve wrapped up their crowdfunding project with nearly 400% of their target backing.
London-based developers Goldhawk Interactive set a goal of £50,000 for the Xenonauts 2 Kickstarter, asking potential backers for help with the final push on development – finalizing the feature set and polishing the game. Friday, the Kickstarter came to a close after bringing in a grand total of £191,107.
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That amount was enough to unlock five stretch goals the studio set out as incentives, including modular weapons, Geoscape ‘Situations’, locational injuries, a MARS weapon platform and sentry guns, and an additional community edition and modding support.
The community edition and modding support had been set as a £200,000 stretch goal, but when the campaign wrapped up, Goldhawk wrote in an update on Kickstarter, the team wanted to show their gratitude by unlocking the next goal as well.
Xenonauts can be thought of as kind of an alternate timeline version of the X-Com reboots, XCOM: Enemy Unknown and XCOM 2. As in the classic ‘90s games, Xenonauts had players building multiple military bases around the world, and managing tactical situations on the ground in a more sprite-style isometric battlespace.
Double dragon neon wiki. The sequel promises to expand on the strategic and tactical options available to players, and provide remarkably granular control over the alien interdiction effort at all levels, with the ability to manage employees from foot soldiers to command staff.
GOG.com has hosted a free Xenonauts 2 demo for a while now, and you can also download it direct from Goldhawk.
Xenonauts 2 is scheduled for release November 1st.
Why Early Access?“We are using Early Access to allow us to thoroughly test Xenonauts-2 and experiment with the features and balance of the game prior to release. This means the game will be a far more polished and enjoyable experience for everyone when it finally launches!The community feedback we gained during the development of the first Xenonauts made a huge difference to the final quality of the game and we're looking forward to working with the community to make Xenonauts-2 as good as it can be!”Approximately how long will this game be in Early Access?“We are expecting the game to remain in Early Access for approximately six months - but it may be longer than that. We'll keep working on the game until we're happy with it!”How is the full version planned to differ from the Early Access version?“The final version of Xenonauts-2 will be a tough strategic and tactical challenge, but the Early Access is not yet at that level. We're working hard to improve and refine the gameplay, fix a lot of usability / stability issues, and add more content.We'll be adding significant amounts of content in Early Access - more maps, more mission types, more equipment, more enemies, etc. The visuals of the game will also be polished and improved, and we'll be iterating on the interface to make it easier to use and nicer to look at!Several parts of the game need further development and design work, hopefully in collaboration with our community - the AI is not particularly advanced yet, and there's several new strategic systems (e.g. The main base / air combat mechanics) that we need to to spend more time experimenting with!Basically, we'll be spending the Early Access phase of development adding in missing features and content, and polishing what is already in place. There's a lot of work left to do, but it's much easier to do it when we have a community around the game reporting problems and giving us suggestions!”What is the current state of the Early Access version?“The current version of Xenonauts-2 is a playable but incomplete version of the final game, containing the strategy layer, the ground combat and a basic form of the new air combat.
However you cannot yet play a full campaign as not all the content has been implemented.The Early Access version of the game also includes some placeholder art and interface assets, often borrowed from the first Xenonauts. We'll be reworking these before final release!”Will the game be priced differently during and after Early Access?“The game will remain the same price throughout the Early Access period, but the price will increase when the game leaves Early Access.”How are you planning on involving the Community in your development process?“We welcome bug reports and feedback / suggestions on the game mechanics during the development process. This is best done on our community forums at but we will also check our Steam boards for feedback where possible.The community feedback we receive is extremely valuable in polishing up the final gameplay experience, so don't be shy about sharing your thoughts!”.
About This GameXENONAUTS-2 is a strategy game in which you control a multi-national military organisation defending our planet from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.Xenonauts-2 is the sequel to the acclaimed Xenonauts: Strategic Planetary Defence Simulator, and like its predecessor it draws heavy inspiration from the classic X-Com strategy games from the 1990s. It is not a chronological successor to first Xenonauts, but rather an updated portrayal of similar events - the action takes place in an alternate timeline where decades of alien interference has prevented the end of the Cold War, leaving NATO and the Soviet Bloc teetering on the brink of a catastrophic nuclear war.
Can you hold humanity together long enough to end the alien threat forever? Key Features. TACTICAL COMBAT: Xenonauts-2 delivers tense turn-based combat across realistic, varied and fully-destructible 3d battlefields. The combat is just as deep as it was in the first Xenonauts - but now you have a wider variety of missions to tackle, a larger selection of equipment to do it with, and more deadly enemies to face in battle!. STRATEGIC MANAGEMENT: The strategic layer of Xenonauts-2 will be remixed and rebalanced, giving the player more interesting decisions to make.
New concepts such as regional infiltration levels and strategic operations that allow your organisation to intervene directly in funding regions have been introduced - but we're still experimenting with these. One of the major goals of our Early Access period is to work with our community to figure out how we can integrate them into the existing Geoscape mechanics to give the player the best gameplay experience, so don't be shy with your feedback!. RESEARCH TREE: Xenonauts-2 has an even more extensive research tree than its predecessor, allowing the player to unlock new battlefield equipment and aircraft whilst slowly revealing the intentions and origins of the invaders. There is now more varied and exotic equipment for you to play with, and players now have the ability to further develop technology and equipment they have already researched - provided they can spare the scientists!. PERSISTENT SOLDIERS: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire.