Welcome to!Latest stable version -Latest experimental version -Factorio has never in many years had a sale, is currently not on sale, and is not expected to ever be on sale.kovarex:.All content must be related to FactorioThis is a subreddit for the game Factorio. If you want to post about other things, there are subreddits for that.
Now they put in a smooth curve for the automation so you get your first automated thing pretty early and the answer is never 'go grind manual mining for 2 hours' or 'quarry half the world and come back in 2 hours when it finishes', but instead is 'build more automated lines' or 'find the weak link in your current chain and optimise/expand it more'.
Every post must be about Factorio or of content you have made that is directly inspired by Factorio (such as fan art).All posts must be in English.No spam.No personal attacksJust in general, be nice.Explain your screenshots(or a ), not a picture/recording with your phone.When posting a screenshot, add a comment explaining your image or pointing out what you want people to look atTips for making your screenshot better: If you're taking a screenshot of a design, turn on alt mode and inserter arrows. If you're posting a rail design, hold a signal in your hand.No memes, low effort posts, or image macrosPost these to instead.Don't come here only to plug your contentReddit is a place for discussion, not advertising. Here are some for self-promotion. Generally, be a part of the community you are posting in. People are likely to be more interested in your content that way.If you're a video creator, you may only post your Let's Play or streams once per month.
We feel this is a good balance to keep the subreddit from becoming just an advertising platform.No IRL postsDon't post photos of you playing Factorio in some random location. If you have a noteworthy reason for posting a photo of you playing Factorio, then specify the reason in your post.
Having a cat is not a good enough reason. Being literally in space or atop Everest is good enough.Don't post photos or videos of factories, production lines, flasks of liquid, or other things that remind you of Factorio. The only exception is something you have made yourself that is directly inspired by Factorio.No topics voted out by the communitySome posts have been seen many times on the subreddit, to the point people don't want to see them anymore. Posts of the following will be removed:.

Inescapable spawn points (stuck on island or by cliffs). Achievements and end screens (without more context).
'OMG this game is so addicting' (without providing additional (in-game) context). 'Today I Learned' posts about features re-re-re-discovered by players.This list was lasted update on.Submit bug reports on.Official ResourcesCommon ReferencesCommunityWords of wisdom byNamaste. You seek balance. Here is my wisdom. Your mistakes have no cost but time, and the deconstruction planner even reduces that cost.
Most games punish you for building, demolishing and rebuilding. Not Factorio. Let your anxiety wash away as you perceive that every belt placed can be moved. Every assembler is but a visitor to where it resides. The only significance is life, which leads to the further wisdom. Look both ways before you cross the tracks.
I was really excited for Factorio. The game was designed to evoke a few Minecraft mods that have been staples of most modpacks for ages. I'm an avid Minecraft player, always and heavily modded, so when somebody said to me, 'Wouldn't it be great if pipes and trains and Applied Energistics were a standalone game? That's Factorio!' I was all in.Gameplay videos only further encouraged me.
This looked like exactly my game, and I thought I'd lose hours upon hours to it.I was wrong. I can't get into this game at all. I've had it for 6 months, and I don't think I've played more than 20 hours. Other people say they can't put it down, they lose whole evenings, well, I am so bored I wish I could still get a refund. I thought I might as well write up why I think that is. Maybe it'll be valuable to somebody down the road. Probably not, but it seems like a waste to be apparently the only person who doesn't love this game, and not to share why at least once.
Maybe I should just write a Steam review, but I can't shake the sense that I'm missing something. I know I'm not, but it seems like I should be.It boils down to this: in other games with similar elements, modded Minecraft, modded Starbound, even Fallout 4 with the DLC, the mechanical and technical elements that keep me hooked are still facilitating some other ends. Any other ends. Build something that looks awesome, sustain a great colony or township or whatever, heck, Cities: Skylines, for me, is all about complex transit networks.But there's nothing in Factorio. Nothing whatsoever. There are fundamentally no more than 3 ways to do anything.
You can make it more efficient, you can stack additional machine levels on top with mods, make recipes more complex or storage smaller, make storage easier, make building easier. But that's it.
The only goals you can set for yourself are to launch a rocket, launch many rockets, or produce really big numbers.There are no aesthetic elements to speak of, and nothing to manage other than manufacturing output and train logic. I thought they were building a game around these things, as opposed to the way that they were implemented atop Minecraft, but, no, the game consists of literally nothing but these things. I don't get it.I guess I'm just disappointed, and frustrated. I spend most of my gaming time knee-deep in stuff like this. Here's Factorio, an entire game that consists only of 'stuff like this,' and I find it enormously off-putting. I want to enjoy this game. It seems like I should enjoy this game, but I can't seem to.
Has anyone else felt that way and got through it?Edit: I don't think I conveyed the extent to which yes I get it. If you haven't played the Minecraft mods on which this game was based, you probably should - not because I like them more than Factorio, but because they're definitely going to be up your alley, they inspired Factorio!And they're just like Factorio. The problem is that they are core features of something else. And because Minecraft is really the platform more than it is the game, the modpack becomes the game, but they alllll contain Logistics Pipes or something like it, Buildcraft or something like it, Railcraft or something like it.But, in Minecraft, when I turn my quarry on and it starts ripping stuff out of the earth, it has a real impact. I can feel that I'm ripping stuff out of the earth, there's a hole in the ground. My factory spits out more and more materials, and I use those to expand the factory. And to produce infinite legos!
And infinite food, maybe feed my altar so I can perform blood magic muahaha. Or any number of other things.I guess the best way to boil it down is this: I feel like I've already been playing Factorio for 10 years, only now there are a lot of features missing. I took that as a joke.
It's ok that you aren't into the game. If it's not for you, play something else. I can get how it might be disappointing from your perspective. For myself, the fun is figuring out how to arrange everything to do what I want it to do.
Getting the factory humming and working, just watching it do it's thing. It's like a video game of 'How it's Made' - I could watch that all day. I am fascinated with the setup and constant motion and it is supremely satisfying to put all of that together.But hey, at least you tried it out and maybe your take will help someone else who is frustrated and just can't see why. Not everyone is going to enjoy Factorio, and that's cool. Be sure to let us know if you find something else that is fun like this (that you enjoy). I found out about Factorio because someone showed it to me.
Sorry that it wasn't your thing and have fun!. If your not into the game, then your not into it and that's fine.I see the game is me vs the planet, trying to balance expansion vs defence, finding the perfect ratios, making my factory aesthetically pleasing. My joys have been when I finally understood how to properly produce/crack oil, getting my first train station setup automatically or setting up my logistics bots properly.When I get frustrated with all this, I jump in my tank, crank up the theme tune to James Bond and blow the shit out of some biters.This is my take and why I love the game. But that's just me. Beyond launching your first rocket, you really need to create your own goals to reach. Either launching 1 rocket per minute, or launching a rocket with Bobs/Angels mods.
Or something else in that vein. That's point number one.Point number two is that you don't just want to build a factory that launches a rocket. You want to build a well-designed factory that launches a rocket! You want to figure out all the ratios, and have all the belts running smoothly. You want to plan ahead for when mining patches run out, but you also want to just tinker with something you built last week, to make it run 20% more efficiently.
And if you're really good, you want to make it look nice as well, and not just a mess of spaghetti that can't be easily expanded. Because the better you design it, and the more efficient you make it. The bigger it can become without falling over, and the more impressive it is. And that's the main payoff. Being good enough to make a massive factory that actually works.If you don't enjoy tinkering with a part of your factory to make it more efficient, or to make the belt layout look a bit nicer. Then you won't enjoy Factorio.
It's about paying enough attention to the small details, so that the overall factory works like a charm. If you start building a massive factory without loads of experience and a solid plan, you WILL fail. And then that fail either finishes you off.
Or you start again, and do better. It's all about the scale. When you can zoom out far enough to see how massive the factory actually could be, and how it's possible for you make that base by yourself, piece by piece. That's when you start enjoying the game. I understand all of that. It's why I got the game to begin with. The problem, I think, is that the factory doesn't output anything.
The inspiration for this game existed in a broader ecosystem. I was using the factory to produce more than just more production (and bullets to defend it.)I've spent whole evenings tinkering with my factories, it's just always facilitated something.
Here, yeah, I can set my own goals, but they're still just the same goals, only bigger. If I had to defend something other than myself, or if getting to space were somehow a moving target, or if there were more interesting ways to make my factory aesthetically pleasing.There isn't even incentive to explore, except inasmuch as you want to expand, compartmentalize, or run out of resources metal.I'm not even producing anything else to facilitate my survival. I don't need food to live, for instance, or anything else. Everything I produce is ripped out of the ground, then I stick another pipe inserter on another machine, and connect it to the Logistics network logistics network.It feels like somebody made a clicker out of my favorite game. I can't help wondering how many diehard Factorio players have played the Minecraft mods this game was based on. Those mods are what make Minecraft fun for me, but Factorio forgot what makes them fun: supply chains have output. I also come from modded Minecraft, but I think it also depends what do you play Minecraft for.This game is very similar to what a skyblock game is.
Where you start with nothing and your only objective is building things to be able to build more things. Your problem is that you have been suggested this game because of the wrong reasons and bought the game before looking at what it really was and went there with the wrong expectations.I really didn't. I don't know if you remember the thread where somebody asked if would like a series about how to accomplish the first base while getting it to look like the second one, but that was me. The series never happened, but that's my playstyle.I think the false expectation was that there would be more to the game than what you see in that first video. There is not. It's a game about automation and the goal is to make increasingly complex things with increasingly more resources.And it's perfectly fine if you were not looking for that, but I think that you expected something different.Edit: I look at your old post and you are talking about gorgeous base.
You play modded because it gives you more tools to build cool things. And there is nothing wrong with that, but it's not factorio. In this game you don't build nice stuff because it's nice to look at you build it because it gives you more things to build.
If is how you play modded Minecraft doesn't mean factorio is for you, if is then you will probably enjoy factorio. Yeah, but you haven't seen what's going on underground, which was ostensibly the point of the series.Most recent thing that comes to mind, I went back to 1.10.2 because the lack of decent colored lights was giving me all the nostalgia.My cobbleworks there was a large chamber built from Abyssal Stone (Railcraft) in two patterns, with a wire floor (Chisel) made into a proper mesh catwalk (Chisels & Bits). It's one of the most complicated and intricate cobbleworks I've ever made. It takes up three floors.It's based on ProjectRed pipes, which are like Logistics Pipes. The factory is connected to RefinedStorage at both ends, but not internally. Those pipes are built into the ceilings and floor, backlit. I wish it were on this PC so that I could show you some screenshots.The point is that I build the second screenshot inside the first one.
Not that one, though. That one's shit. I was just showing off that I'd figured out how to trick the wall hanger into accepting a streetlight. But, you know, the other screenshots. Your mess of ExU pipes, in my sexy building, producing 100,000 RF/t.To get between floors in the aforementioned factory, you use an RFTools elevator, which took (all together) 7 mods to produce. Tons of wiring.
Shitloads of wiring! But Super Circuit Maker made it fit in a small footprint, at least. Result: push button, button lights up, elevator arrives, it goes ding!, the door closes and the button stops lighting up.Each of these things is complex exactly how Factorio is complex, but then something else happens. My real goal is to use the factory to make the factory look like not shit. One of my goals. I also do either the whole magic tree (if I have one) or the whole tech tree, or both.
The intricate factory is still the main point, and it's where I have the most fun.Building the pretty base as I go is an organic part of building the factory, for me. I pick a block palette, install floors and walls, and then the factory.
Get the factory running, then add a roof and connect it to the main system.But it's all that stuff. The other mods imply the goals. I want to automate ender pearls, so I need a spawner, so I need mob essence, so I need a breeder and a grinder and a mover, and a wheat farm, so I need a planter and a harvester, so I need power.Edit: and plastic, so rubber or oil. Which means more metal. Pokémon duel. I'm tired of my inbox containing some random tool trying to explain to me that what I like is not what I like.If the factory does not run smoothly there was no point in making it look nice, was there? The point in the first place (of the series) was that we are both good at making spaghetti factories, but you suck terribly at making them tolerable to live in.I can't think of a fifth way to explain my playstyle but I'm really not confused. I have come to the conclusion that it is the game, and tens of thousands of players don't know any better.
And why would they? You can't buy FTB Infinity on Steam. The problem, I think, is that the factory doesn't output anything.Well the context of factorio is building a rocket to get off the planet you crashed on. In that sense the output is a functional rocket to go home. If you want to expand this, the space extension mod makes you build a ton more stuff. If you want some greater meaning, there's mods to build up some fiction about sending resources to rescue your Homeworld. Linkmod: HomeworldBut I think the bottom line is that factorio is exstentialist.
It doesn't give you a purpose, it just lets you play with tools to do your own thing. That's precisely what I like about it, I feel as free in factorio as I do in reality, but I'm much more powerful in factorio. Build one isolated robo port and populate it with any assortment of drones that you prefer. That's your village. You may not absorb the village into your main factory or surround it with your factory.
Set up a miniature factory dedicated solely to the supply and defense of the village. What's the smallest footprint you could build that would allow your roboport village to persist indefinitely without any further intervention from you (at least until its resource patches run out)?Idea 2. Build complex model train networks. Not just to harvest resources but for their own sake, for the pleasure of having a transportation network accompany your manufacturing network. I totally understand that. There's something of a meme here where we say ' The factory grows.'
Because for the most part the only thing your factory outputs is more factory. Even a tiny factory can launch a rocket. It might even be more elegant and efficient.
Personally, I start to lose some of my interest when I leave the initial scramble for resources and defense and am faced with automating science 3 or 4 or modules or blue circuits. Sometimes I power through, but sometimes I just can't.There's something satisfying that I love, though, to planning an expansion down to the last bit of al dente spaghetti and actually building it, even if it takes a little improv.
That's my main strategy for beating the slog until the game becomes easy enough that the openness isn't daunting. Last time I tried I got overwhelmed by the size of the factory I'd need, but at least that isn't boredom.If you're bored by expansion and improvement, that's you.
I respect that, especially since factorio really doesn't have much other than that. There's always the circuit network system, but if you want to do that outside of creative then you have to do the whole expansion and improvement thing.

I havent played fully modded minecraft, ftb, etc.What is the output of your automation/factory? Do they give you more resources to build bigger cooler bases, or armor/weapons to battle monsters?I do agree that factorio lacks a real 'result' from the factory, but none of the outputs from your minecraft factory would actualy yield anything more meaningfull than the factory itself.
The point of the outputs of your mincraft factory is there is some rediculous goal that is basically unachievable without the automation, but inherently desireable from the very start of the game.'
Contents.The Quarry is a block added by the mod.A machine that is used to automatically mine out large areas. By default, it will mine a 9×9 area of land down to bedrock, given enough time and energy in the form of. The default area to be mined can be altered by defining a rectangle or cuboid area using and placing the Quarry on an outside corner next to one of the Land Marks. Black and yellow guidelines will appear showing the area it will be working on.When first powered, the Quarry will spawn a floating robot that destroys any blocks within the defined area to clear for the support scaffolding.
It then forms a structure of Quarry that will guide the laser drill. The Quarry will keep the chunks that it is mining on loaded in memory even if unpowered, thus it doesn't require a or the Player present. Quarry must be placed outside of the area, i.e. On any of the wood blockscan be used to define an operating area for the Quarry.
The area can be expanded to a maximum of 64 x 64 blocks with 3 Land Marks or shrunk to a minimum of 3 x 3. It is also possible to change the height of the frame using a fourth Land Mark placed above the corner one, although heights lower than 5 blocks will be ignored. It is also possible to define an area larger than 64 x 64 by placing multiple Land Marks in line, because each one has a range of 64 blocks.
There is however a certain limit, at which the Quarry will say that the area is outside of chunk loading bounds. The video below (in the video section) explains the process (including changing the configuration files)Once the area has been defined, all Land Marks activated by right-clicking and red lasers between them form a rectangle or cuboid, the Quarry can be placed next to any Land Mark. It will drop all Land Marks, create a black and yellow outline of the mining area and a floating robot will start clearing the area and constructing the frame and drill.Energy The Quarry requires MJ energy to work and has a internal buffer of 15,000 MJ. Its speed varies by how much energy (MJ/t) is provided, but efficiency decreases with increased energy supply. Diamond Transport Pipe sorting a Quarry's output.The Quarry will dig through but will go around; the best way to avoid this is to either have a lake in the mining area or to manually place water in the Quarry pit. This will turn all Lava into, or, allowing the Quarry to continue mining. Alternately, mining in the ocean has three advantages of fewer soil levels to clear, existing Water blocks to clear Lava and if you are mining in a lake or a ocean.A Quarry will break almost any type of block in its way, including, and ores.
The drill will pick up loose items that it passes over, similar to an. The main disadvantage of a Quarry is that it cannot carry enchantments such as Fortune or Silk Touch.Blocks or items mined or picked up by the Quarry are expelled from it immediately, unless a or inventory is located next to it. In this case the Quarry will place the items into the pipe or inventory instead. A combination of a for sorting, for deleting unwanted blocks, and an or is commonly used to carry the output of a Quarry to a base or storage system.
A system that automatically empties the Ender Chest is necessary to keep it from quickly overflowing with the Quarry's output.Tips. Placing a next to a Land Mark will cast a blue beam delimiting the range of the Land Mark in all directions, this beam greatly facilitate aligning the Land Marks. Right clicking on a landmark also has the same effect. Since 1.6.4 the will also power the Quarry.
The Quarry will not deliver items to an from, even though it seems to connect. Itemducts from Thermal Dynamics do work, however. The Quarry output can be sent to an which will automate the process of turning ore into ingots. If the Quarry is placed incorrectly (on the red beam) then the robot will destroy the Quarry itself, because it is in the scaffolding area. Because items cleared by the robot are not dropped, it will be lost. Only 3 Landmarks are needed to define a 4 sided area for a Quarry.Known Bugs.
With the there is a high probability that placing a Quarry will crash the client. However, upon restarting, the Quarry will be placed successfully.Video.