Now I've been following this game since alpha as a supporter. I've watched it flow and ebb and finally morph into a BEAUTIFUL final product. Now I've been following this game since alpha as a supporter. I've watched it flow and ebb and finally morph into a BEAUTIFUL final product. Here's why: The Dev's have been nothing but accommodating for us. Listening and taking our idea's from the forums to the project lists. This made us supporters feel like part of a family and i personally know i assisted in the making of this game.
The cinematic of battle mode make me have a 'Nerd-gasm' every.single.time. Its fabulous and it has come a long way from its initial stages.
Note. Galactic Civilizations III Crusade Expansion Pack just released today, May 4. Galactic Civilizations.
The strategy itself is direct and time consuming. Something more 4x games need today.

To wake up in the morning with your coffee and slug away on your immense universe. Struggling to keep your economy going in the midst of a global depression.
The AI are SMART and. Ive died multiple times from there cunning attacks and alliances against little old me. For anyone saying the AI is not well done. Take a step back and please, Please go look at other AI dependent games.
You will see the beauty of Gal Civ 3. I love this game. I would recommend it to ANY of my friends. 4x fans or not. This is the strategy game of the year.
Originally posted by:Making money is an artform. Currency itself is a technology. You need population and research. There is no short cut to reading through your tech tree and taking notes.That does not answer his question Private.Build a few economic starbases around your homeworld. As you meet AI's discover locations of thier homeworlds set up trade routes by sending frieghters to thier capitol worlds, Trade tech for credits with the Ai's.
Reseach banking and trade. Build banks and other economic improvments on your colonies.Build up your manufacturing and add more sponsors to a shipyard that are within range to contribute to production as this will cut down the number of turns it takes to complete building a ship. The planetary governor has been removed from an immediate thing you get on a world to something you have to research AND build on a tile so you can directly control your planets production. I have seen videos of entire wolds that are devoted to one thing but since you have to have a very specific crafted race with certain traits this doesn't work as well anymore especially with the coersion effect whrere if you go all out production/research or economy you will have a overall -25% effect on everything on the planet that is geared to what you are maxing out. This is a negative but you can still do this, it just isn't as op as it used to be.This tutorial is old and not as relevant but it helped me a ton with specializing by adjusting to the changes in the game and how it plays now vs then. You have to have the planetary wheel researched and built.
Its worth a watch. Originally posted by:I would first rush a few farms just to build up population then add manufacturing once you have a sufficient population to work.
Research your colonization and economic branches and if you have enough points rush reseraching some techs for economics.Ok, I see. I was doing exactly that when I tried on a quick game. The problem that I ran into is that my planets are overpopulated way too fast. Before I can ship the population with transporter ships, the limit is long reached.I mean, what should a ideal planet look like? Do I build 2,3 or maybe 5 farms? Slowly I am undertstanding how it's supposed to work.
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Population must be the priority as every other planet improvements will only scale as a percentage of your population (manufacturing, earnings, etc.)High population means high earning and manufacturing, am I right? On the other hand, if I have 30 billions popultaion on a planet, how do I take care of the negative approval effects? I am still figuring out how to make this more effective.