Rise Of Nations Wiki

Rise Of Nations Wiki

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Nations are the main element of Rise of Nations. With nations, you are able to conquer other countries, dominate over regions, produce money, resources, and a military force, and play this game. Nations are divided into seven tiers, depending on their military and economic power.

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Trench assault game download. Rise of Nations Table of Contents Walkthrough

Table of Contents

There are over 200 different types units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age Attack Helicopter. All military units are created from military buildings, including the barracks, stable, siege factory, dock, airfield, missile silo and fortress. All unit types, such as Light Infantry, Heavy Infantry, and Ranged Cavalry, are upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field; for example, the Arquebusier of the Gunpowder Age becomes the Musketeer of the Enlightenment Age, representing the great advantage of flintlock muskets over the earlier matchlock muskets and shown by increased attack power and reload speed.

Each nation gets its own set of unique units; the Greeks get the Companion Cavalry and the Russians get the Cossack. Because of the wide variety of units in the game, the strategy factor becomes more diverse, allowing the player to make more choices and decisions regarding units. Units in Rise of Nations are very heavily balanced against each other, each having its own counter and a roughly equal cost, although perhaps in different resources discouraging any great diversity in armies. Units scale in cost as well, increasing in cost as their numbers increase. This encourages greater diversity as costs for specific units rise to prohibitive levels as more of those specific units are produced.

Barracks[edit]

Barracks units usually provide the backbone of most armies, requiring, as they do, food, the easily acquired and constantly produced resources, and because barracks are possible of being built in the first age.

Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light
Infantry
SlingersJavelineersElite Javelineers
Gunpowder
Infantry
ArquebusiersMusketeersRiflemen
Modern
Infantry
InfantryAssault Infantry
Heavy
Infantry
HoplitesPhalanxPikemenElite PikemenFusiliersAnti-Tank RifleBazookaAnti-Tank Missile
Ranged
Infantry
BowmenArchersCrossbowmenCrossbowmen(Upgrades into Musketeers)
ScoutsScoutScoutExplorerExplorerExplorerCommandoSpecial ForcesElite Special Forces
Machine
Guns
Machine GunHeavy Machine GunAdvanced Machine Gun
FlamethrowersFlamethrowerFlamethrowerFlamethrower

Stable or Auto Plant[edit]

Stable units are often found in early Commando raiding armies and are often to be found flanking an enemy. Their speed is their most valuable attribute, and they provide flexibility to armies.

Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light CavalryLight HorseLight CavalryElite Light CavalryHussarArmoured CarArmoured Scout CarArmoured Cavalry
Heavy CavalryCataphractKnightHeavy KnightCuirassierLight TankTankMain Battle Tank
Ranged CavalryHorse ArcherHeavy Horse ArcherDragoonCarabineer(Upgrades into Armoured Car)

Siege Factory or Factory[edit]

Siege units are integral to any invading force, providing the heavy backup needed to secure key positions in enemy territory, allowing units to capture and hold cities, and destroy fortresses. The Siege Factory also provides Supply Wagons, needed to feed and clothe troops in enemy territory, minimizing the effects of attrition.

Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
ArtilleryCatapultTrebuchetBombardCannonArtilleryHowitzerRocket Artillery
Anti-AircraftAnti-Aircraft GunAnti-Aircraft BatteryAnti-Aircraft Missile
Supply WagonsSupply Wagon-same--same-Supply Truck-same--same-

Dock, Anchorage or Shipyard[edit]

Ships can be built after the first Science tech is researched. They play a major part in water maps. The wars ships are weak and pathetic until the Medieval Age when Fireships make naval warfare interesting and Heavy Ships really become distinct from Light Ships.

Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light ShipsBarkDromonCaravelCorvetteSloopDestroyerCruiserMissile Cruiser
Heavy ShipsTriremeGalleyCarrackFrigateMan o' WarDreadnoughtBattleshipAdvanced Battleship
FireshipsFire RaftHeavy Fire RaftFireshipHeavy FireshipSubmarine-same-Attack Submarine
Aircraft CarriersAircraft Carrier-same-
Bombardment ShipsBomb VesselBomb Ketch(Upgrades into Dreadnought)
FishermenFishermen-same--same--same--same--same--same--same-

Airfield[edit]

Can be built only past the Industrial Age, the airfield opens a new stage for fighting: the air.

Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
BombersBomberStrategic BomberStealth Bomber
FightersBiplaneFighterJet FighterAdvanced Fighter
HelicoptersHelicopterAttack Helicopter-same-

Fortress[edit]

Apart from allowing the greatest defensive strategies to be put in place, the Fortress allows the creation of Generals to boost the troops' performance and Spies to watch your enemy build themselves to their doom.

Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
GeneralsGeneral-same--same--same--same--same--same--same-
SpiesSpy-same--same--same--same--same--same-

City[edit]

Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
CitizensCitizen-same--same--same--same--same--same--same--same-
Militia*Militia-same--same-Minutemen-same--same-Partisan-same-
  • Must be accompanied by 'Milita' research at the tower; Citizens then gain a 'To Arms' button on their Control palette

Market[edit]

Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
CaravanCaravan-same--same--same--same--same--same--same--same-
MerchantMerchant-same--same--same--same--same--same--same--same-

Patriot Units[edit]

Despot
Senator
Monarch
President
CEO
Comrade

Unique Units[edit]

Each nation can produce exclusive units which are more powerful than the line of units they replace.

Aztec
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light InfantryAtl-AtlsRoyal Atl-AtlsXopilli Atl-Atls
Modern InfantryJaguar InfantryJaguar Assault Infantry-same-
Bantu
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light InfantryUmpakatiYangombi UmpakatiImpi Umpakati
Fighter AircraftHawk FighterEagle Fighter
British
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Gunpowder InfantryHighlandersBlack Watch
Foot ArchersLongbowmenKing's LongbowmenKing's Yeomanry
Bomber AircraftLancaster Bomber
Chinese
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light InfantryFire Lances
Gunpowder InfantryHeavy Fire LancesManchu MusketeersManchu Riflemen
Modern InfantryManchu Infantry
Egyptians
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light CavalryLight CamelCamel WarriorElite Camel Warrior
Ranged CavalryChariotHeavy ChariotMamelukeRoyal Mameluke
French
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Heavy CavalryChevalierHeavy ChevalierHorse GrenadierHorse Guard Grenadier
Germans
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light InfantryVolksgrenadiers
Heavy InfantrySolduriBarbarianVandalLandsknecht
Heavy CavalryTiger TankLeopard Tank-same-
Machine GunMG 42
Greeks
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Heavy CavalryCompanionRoyal CompanionStratiotaiRoyal Stratiotai
Inca
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light InfantryInti ClubmenRoyal Inti Macemen
ArtilleryMortarSiege Mortar
Japanese
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Heavy InfantryAshigaru SpearmenBushiElite BushiSamuraiGun Samurai
Koreans
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Foot ArchersHwarangElite HwarangRoyal HwarangElite Royal Hwarang
ArtilleryFlaming ArrowHeavy Flaming Arrow
Maya
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light InfantryBalamob SlingerRoyal Balamob SlingerEagle Balamob Slinger
Heavy InfantryRecoiless GunDragon AT Missile
Mongols
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Cavalry ArchersNomadSteppe NomadHordeGolden Horde
Nubians
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Foot ArchersKushite ArcherRoyal Kushite ArcherApedemak Archer
Cavalry ArchersCamel ArcherHeavy Camel ArcherCamel RaiderCamel Corps
Rise of nations wiki
Romans
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Heavy InfantryLegionCaesar's LegionPraetorian Guard
Russians
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Modern InfantryRed Guards InfantryShock Infantry-same-
Light CavalryRusiny LancerCossackDon Cossack
Heavy CavalryT-80-same-
ArtilleryKatyusha Rocket
Spanish
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Heavy InfantryScutariRoyal ScutariTerciosRoyal Tercios
Turks
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Gunpowder InfantryJanissariesRoyal Janissaries
ArtilleryBasilica BombardBasilica Cannon

Thrones and Patriots Unique Units[edit]

Americans
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Gunpowder InfantryContinental MarinesMarine Riflemen
Modern InfantryMarine InfantryAssault Marines-same-
Lakota
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Ranged CavalrySunka WakanEagle Feather HorseMusket HorseRepeating Rifle Horse
Iroquois
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
ScoutsTakohs-same-Akweks-same-Okwari
Heavy InfantrySpearmenMohawk SpearmenHeavy Mohawk SpearmenElite Mohawk Spearmen
Persians
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Heavy InfantryImmortalAnusiyaAthanoiArquebus Immortal
Elephants*War ElephantMahoutGun MahoutCulverin Mahout
  • A unique unit type available to the Persians and Indians at the Stable.
Indians
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Elephants*War ElephantMahoutGun MahoutCulverin Mahout-
  • A unique unit type available to the Persians and Indians at the Stable.
Dutch
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light ShipsBrigFluytClipper
MerchantArmed Merchant-same--same--same--same--same--same--same--same-
CaravanArmed Caravan-same--same--same--same--same--same--same--same-
Supply WagonArmed Supply Wagon-same--same--same--same--same--same
Retrieved from 'https://strategywiki.org/w/index.php?title=Rise_of_Nations/Units&oldid=743792'

Page Tools.Welcome to the Rise of Nations: Rise of Legends wiki guide. First let me say that I am by no means the house expert on winning Rise of Legends. My reflexes are not fast enough and I often forget to do things I know I need to do. But as one of the lead designers of the game, I do have a feel for the strategy and pacing of Rise of Legends, as well as many tips for individual races.

This guide is presented to the casual and medium-level player in hopes it will help you improve your Rise of Legends play.

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