Nosgoth Classes

Nosgoth Classes

Nosgoth Classes 8,1/10 4686 votes

Vampires were, alongside the humans and the Hylden, one of the three sapient races dominant in Nosgoth. Though the original, Ancient vampires were a species in their own right, the term 'vampire' eventually came to refer to any individual afflicted with the blood curse, irrespective of.

Rate and fav this guide if you liked it please. I'll just be updating this casually as I think of things to put in it. I hope you at least find a couple of useful tips to help you do some pwning rather than being pwned yourself. As we all know, getting pwned is not fun and so these are my tips to hopefully up your game. I have tried not to come up with random stuff that I haven't tried myself and so you will notice some classes have more tips than others. This is simply due to the fact that I haven't played those classes as much but I will be making additions to this guide in the future as I play them more.This is my first guide so I'd love comments and feedback, ratings and all that jazz. You all probably have many useful tips and tricks for Nosgoth players that I haven't thought about so leave them in the comments to add to this list or make a guide yourself.Cheers,Luke.

SummaryThe Hunter can deal consistent damage in the middle of a vampire attack and with his abilities off cooldown he can more than handle himself with crowd control or finishing a leech with a massive blast of damage. It's best not to stack too closely with your team when using the Hunter as you are most affective when you are able to shoot. By 'stack' I mean right next to; keep a space between you and your team but always try to keep line of sight as you need to be ready with your bolas.Lead your bola shots, the further away your target is, the further in front you must aim. Use regular bolas until you get your eye in because it has a lower cooldown than poison bolas but in the end, poison bola is better. Don't forget, bolas have a slight drop so it is possible to get a vamp on a roof without line of sight with some practice.

For sentinels, aim for the teammate that is about to be picked up and throw as the sentinel is coming in for the pick up.If being chased by vampires, bounce a grenade off a wall as you run by it to save turning around to throw it.Sometimes it's best to save bola for when you need to reload. The bolt thrower has a reload time of 3.5, which is the longest of the hunter weapons, and the standard bola has a duration of 3.3.

This would give you just enough time to reload while the vampire is trapped.If you see a jump tyrant coming, time your bola to hit where and when the tyrant lands. This prevents the tryant from following up with the ground slam combo.With a bola + grenade load out: Instead of bola then shoot, try bola then grenade as to make the most efficient use out of the CC duration while not cutting it short by exceding the damage limit and setting them free.Sticky grenade are good against tyrants.You can cancel your bola by dodging before the animation finishes. Get into the habbit of doing this because bola should be used when prempting the vampire's position (throw it where they're going to be not where they are).

Having the ability to cancle allows you to attempt those bola's you'd otherwise not. SummaryThe alchemist can deal a lot of damage given the chance and depending on loadout, can provide healing and CC support. Your goal as alchemist is to create that chance. Your best bet is to stay hidden until the engagement given that the cannon is generally low range. When the engagement ensues is when you lob your high damage rounds into the frey hopefully killing the leeches before they kill your team. An unanswered alchemist can be a real problem for the vampires.If trying to do some poke damage at vampires on nearby rooves don't spam your cannon because when you need to reload your entire clip you will be vulnerable.

Instead reload after every pot shot.Don't forget to bounce your shots off walls or ceilings when appropriate (unless you use the viscous cannon which sticks to things it touches).Light bomb does no self-damage so don't be scared to throw it at your feet if a vamp wants to go toe-to-toe.If you are in a pinch, you might think of backing yourself into a corner and creating a triangle using the fire wall ability. This means a vampire must stand in the fire to attack you. BUT most players will not fall for this, intead they will just wait until the fire stops and then kill you.

You should drop fire somewhere that you can kite around it instead. This puts space between you and your enemy.

(Thanks to Konf for the edit).Your cannon does a bit of self damage at close range. Drop your healing mist at your feet to nagate this damage while you blast a vampire that's all up in your grill.With the acid ability, when you have unfortunately become the target of choice, run into an open area and throw your acid bomb straight up. This gives you just enough time to run clear of the acids aeo so you don't hurt yourself but also. It can give an element of suprise as vampires will not expect an acid bomb to come from above as they chace you. They would dodge away if they see you throw at your feet or in front of you but little do they know with this technique that acid is about to rain from the skies!.When you need to lose a tail, use fire wall in a way that the wall becomes parallel to the direction you are running (best done parallel to a close wall).

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To do this, turn 90 degrees to the way you are running and then drop fire, then continue running in your original direction. This should be a quick manuever. This means that the vampire theoretically runs along the length of the fire wall instead of just through it in one step. Using the a parallel wall nearby gives even less room for them to move.

(Thanks to Belynx).What I like to call 'Alchs in a hole' refers to when two or more alchs try to hold up inside a building or tight area. On paper it sounds good but in practice it is a very bad idea that many, many new players seem to do. There are many reasons why not to do this but the simplest reason is just that vampires also have aoe which you need to be able to avoid but can't inside a building.Alch is a good counter to summoners as the splash dmg of their cannon can deal with minions more easily than say a scout or prophet.Alch is a baaaaad choice against sentinel. If vamps have 2 sents, then maybe don't even choose alch at all. SummaryThe Prophet is infamous for being able to 1 v 1 a vampire and come out on top. Her pistols make for great medium range dps but lack accuracy at longer rangers.

Make sure you place each shot on a vampire and they'll probably run if they're smart; often that means not spamming your shots when at range as this makes your aim unsteady. The Prophet also has some of the best support abilities in the game, meaning that the player must be aware of their team and to be ready to pop that shield at the right time or who to heal up and when.When using draining curse and going head on with a vampire, try to position yourself in a corner and place draining curse just in front of you so that the vampire must stand in its area of effect in order to attack you. Be careful not to place it too close as to damage yourself with your own ability.Sacrifice can be used to efficiently heal your team. The prophets heals the team at the cost of its own life and then uses the shrine to heal. This means only one person has to use the shrine, saving the charges for further use.Hex shot is slower than a normal shot, so time it and aim it correctly.Disabling curse, one of my favourites, does not silence an ability that is already activated so use it pre-emptively. For example it is great to use just before a pesky Reaver uses evade or shadow step. Instead of a quick escape they get a quick death XD, same goes for a Tyrant and ignore pain.You can hex shot a sentinel just before they grab you and they should land in front of you for obliteration.Disabling curse is great against decievers, especially when their loadout is shroud and disguise.

Keep your ears and eyes open and you just might be able to disable them as they come to get you with pesky infect or you can reveal them after they use shroud. Don't be affraid to guess where they are sometimes it really pays off.A waraxe does enough dmg in one hit to cancel a reavers pounce ability, so hit them when they're charging it or pouncing.It may go without saying but it's important to land your axes. You don't have many in a clip and they can be difficult to aim but the dmg they do is amazing. If you are landing lots of axes you will do considerable dmg. Practice your aim and spam.

I've even hit across the map so don't be shy with them and launch them into the air with projectile drop in mind XD. Good to spam axes toward where they might be feeding.Don't forget to block (hold RMB)! You can even block things like sents puncture to reduce the dmg.

You still take dmg when shielding but it is considerably less. If your team is around (and aware) then just keep your shield up if there's a vamp in your face and let them do the dmg for you while you hold them off./ist.Shield charge is awesome for saving your team as it can go through multiple enemies knocking them down. Keep a close eye on your team and shield charge things like a deciever about to use infect or a reaver pounced on your buddy or a tyrant that's about to enrage finish a teammate. Vanguard is tanky, put your body on the line for your team! SummaryThe Reaver is fast, agile and attacks with furocity (even moreso if uing the haste ability). The two types of bombs serve as pre-initiation tools for corralling humans into a location for attack or seperating them; it's useful to think of them as crowd control abilities if you want to greatest use out of them.

Playing as the Reaver you are able to get into the fight fast and escape just as quick if need be.A reaver pounce and its variants landed at the right time can cause an enemy that tried to use their ability at the same time to proc the cooldown without getting to use it. This is effectively a silence. Same with the tryrant ground slam.When using choking haze, try throwing it just behind your enemy and then pounce them into the area of effect for more damage. You will also take some damage but not as much as your enemy.The sweeping kick ability is great for hit and run damage.

Try to use it on unsuspecting humans as their back is turned because you are actually quite vulnerable for the moment it takes to complete the kick itself. Also, aim down to effectlively kick a human that is right on top of you (thanks for the edit Hypocrispy).Sweeping kick actually has an area of effect, meaning you can do damage to multiple targets with one attack.Don't try to get away with using evade then eating in front of a human because the evade is cancled when you eat.Evade only works on projectile base ammo, so any aoe damage or alchemist cannon shots will still damage you.When possible try to pounce a human off of an elevation they might be standing on. For example, you can take a human right off the wall at Valeholm. In general, just take note of where your pounce will land; try not to pounce a lone human only to end up in view of the rest of them by way of your trajectory.Be careful using shadow step and pounces on Freeport because you can end up in the water. Apparently vampires can't swim XD.Use sweeping kick for a liitle extra movement without it going into cooldown. Simply dodge (space) a fraction of a second after using sweeping kick and it will only go halfway through the animation giving yu a little. The you movement.

Alternate this with your attackdodge movement. SummaryThe Tyrant can be generally described as the tank or intiator class, don't be naive though as you can't take a total beating and expect to get out alive. The charge ability is formidable and unstoppable but does not negate any incoming damage, only ignore pain mitigates damage, so don't stand around after charging or jumping without poping ignore. The scariest Tyrant players come out of no where and demand the opposing teams attention with recking force.Ground slam can actually interrupt human abilities and cause the cooldown to proc without them actually getting to use it.Charge and throw are a great combo. If skilled you can even charge, throw and then charge again before the human has a chance to attack; the key is to get as close as you can before you engage.After you finish initiating with tyrant, pop ignore pain if your team is a bit slow.

This will give them more time to get in there.Provide protection from incoming fire to your teammates by poping ignore pain and using your body to deflect the rounds.You can sometimes eat in the midst of battle by poping ignore pain and then eating. Taking too much damage or being CC'd by something like /strikeknives/strikehex or bolas while eating will likely end in your death though so choose your timing wisely. I suggest doing this when you are low and there are only 1 or 2 humans left.Here's a cool thing - you can start the shockwave ability (the one with the spikes) while mid air, so if you time it right you can send the humans flying as you land on the ground. Make sure you don't forget to aim it. SummaryThe Sentinel, my personal favourite, is the assassin. With the ability to simply carry a human off to a seccluded area for a brutal impaling the Sentinel must choose their targets wisely to aid their team.To move quickly through the air either aim down to simply nose dive or use 'a' while jerking your mouse left.

(same again for right - 'd' and mouse right).Fall off the back of a roooftop and quickly press F to throw an air strike from a safe position.Kidnap an enemy and take them somewhere out of the line of fire in order to finish them without being shot by the other humans. Try taking them to a rooftop and using wing flap to throw them off the edge dealing additional fall damage.Fly hard and fly fast! Better yet, use the rooftops to keep your altitude up. Basically, stay low until you reach your vantage point.Kidnap/Abduct in an arc rather than a straight line, also try to get them when they're not looking.The higher you start your dive bomb ability the more damage you will do.Use sonic shriek as you go in for a grab masking the noise made by you as you swoop and disorienting your prey.Sent can fly from any ledge, even small ones.

Just shift+forward and spacebar (Thanks for the edit Hypocrispy). SummaryThe Deceiver is a master manipulator and can just about kill a human without even touching them, using trickery and deception is all in the name. You can cause a lot of distracion with the Deciever, aiding your team in combat.When using shroud try to stay right behind and close to the target, keep moving and dodging to do so. Be as hard to focus on as possible.

Sometimes it is even a good idea to stay still behind them if you haven't been seen yet.Try to mimic the behaviour of your illusions ability for some extra trickyness.Hold RMB to stay invisible before poping the disguise. Don't try to use your disguise to approach a team of humans for an initiation attack, they will know that you are an imposter, give your enemy some credit. Instead be invisible if you wish to approach. It's ok to use your disguise if the attack has already started.If you are still alive at the end of a fight but need to finish a human or two and disguise is off cooldown, why not pretend to be a human using the healing shrine. Not only will the remaining humans think you died but they will come heal next to you.

Make sure you strike before they get the heal. Do this with cuation and only if you are sure you can make the kills.While mid roll you can move the camera to look behind you quickly without stoping. Handy if you think you are being chased.As a vampire try charging up your attack while behind a corner and mousing around it as you attack. This gives you cover while charging and you have the element of suprise.As a vampire, to go from cover to cover in a single quick motion, charge your attack fully while standing at the edge over the cover you wish to exit and facing the cover you wish to get to. You will move a greater distance and at greater speed using a fully charged attack to move rather than a dodge roll. If you don't quite make the distance, simply finsh with a roll and you should make most gaps.Some abilities can be self cancled by dodging quickly before the abilities animation.Positioning is key.Watch for flying crows or running rats.

These creatures are on some maps and can give away the enemies position. You can shoot them or melee them.As a human, straif left and right in a semi circle when you are being attacked. This makes you hard to hit.As a human, being fast makes you able to run away from vampires and can give you the chance to escape a wipe so consider a build that revolves around sprint speed. Stack a weapon with speed stats with the fleet footed perk (Thanks to Vendetta and.Nexarino™).As a human, don't body block your team (spread out!) and try not to bump or walk in front of a scout when they are fully charged. Not only is it extreemely annoying but it is detrimental to your team.Juking: Juking is not only one of the funest things to do in Nosgoth, but also a sign of a seasoned player. Being good at juking, especialy as a human might even lead people to call you a hacker:D Be creative with your juking and don't give away your position!

Hide behind corners, dodge in funny directions, be cray cray!.Juke again! When running forward and being chased (usually by a vampire), simply 's' + spacebar to roll back. If done correctly you will be behind them and facing their back shooting them.You continue to finish reloading if you started before being grabbed by a sent or tyrant or reaver pounce (unsure about the last one). So, if you think a sent is about to grab you then start reloading so you have a full clip to unleash when they drop you.DO NOT GO IN ONE AT A TIME! You may as well line up for the firing squad. This goes for humans and vampires, but moreso for vampires.If you have multiple vampire targets at once in the frey of battle, shoot the one's that are the most immediate threat to you or your team.

This includes focusing that reaver killing your alch even if there's a bola'd tyrant close to you.Qu: Does Prophets disabling curse silence abilities which are already in progress? I know it does not stop a tyrant charge but does it cancel something like ignore pain once it is already activated? Does it cancel Summoner shield?An: No. I've spent some time using this ability and have not noticed any canceling effect on abilities.

It IS good for preventing a reaver from escaping using evade or shadow step OR preventing a tyrant from using ignore pain to escape. I am not sure abot the summoner shield. One tip I learnt in a video near the beginning for the alchemist's fire wall:If you're running away with a vampire on your heels, say, up some stairs, through a narrow alley or even out in the open, turn 90 degrees to your left or right (i.e. Face a wall beside you), throw down that fire wall and dodge (still while facing left or right) in the direction away from your attacker.If placed correctly, this puts them in a position where they either have to run straight through the entire path of fire (which does more damage than if they're just set alight from the fire once-off) or they have to waste time trying to attack you around it. If you're low on health, this can be really helpful to completely turn a fight around and surprise them with a kill.:DThis seems to work especially well against Deceivers or Reavers, both of which have to come close to you and are highly melee-based. Happy hunting!

Nosgoth vanguard

Reavers were vampires belonging to the clan, characterized by being swift and deadly predators. They fought alongside other against humans in the War for Nosgoth.ProfileReavers are primarily stealth characters, with their movesets primarily geared toward swift and efficient assassinations. The Pounce, similar to the 's pounce, provides an efficient stealth attack that, when properly executed, can isolate a key enemy, and kill it in the process. The other abilities, with the exception of Sweeping Kick, are suited for evasive maneuvers, such as smoke screens and movespeed augments.

As Reavers focus on one on one encounters, Sweeping Kick is their only ability that can stagger many opponents while dealing damage at the same time. This ability does not break the Reaver's momentume, making attack combos more specialized and unique. Another escape ability, the Shadow Step, is very reminiscent of Kain's Mist form.Reavers focus more on up front assassinations, while Deceivers rely more on disrupting enemy coordination and gameplay.Skins.

See also. at the (preserved at /).Deceivers Deceivers as they appear in Nosgoth.Deceivers were of the clan that fought in the War for Nosgoth in the mid- seen in Nosgoth.

Mad father endings. They were known for their striking spindly appearance and abilities to mimic form and temporarily control the minds of opponents.Profile. Game: Nosgoth (cancelled game).

Race:, clanProfileDeceivers, much like Team Fortress 2's character, revolve around disrupting enemy lines. Their role is to sow chaos in the enemy team, while waiting for the most opportune moment to. 1 of 5strike. This is unlike Reavers, who prefer attacking up close and personal, while being evasive and sneaky at the same time. While Deceivers deal less damage than other vampires, the Backstab ability deals more damage when the target enemy does not face the Deceiver. Coupled with the Disguise ability, they can appear out of thin air, or pose as a decoy to the enemy team, and then strike.

The Dominate Mind ability provides a very precise contribution to the vampires—the Deceiver could dominate the enemy and 'deliver' it to the arms of his allies, or he could just let the human drop on a very high place, ensuring a kill.The Disguise, although very powerful in its own right, has its disadvantages. If the enemy team is well coordinated, they may come upon that an excess ally is a Deceiver.

Another thing is that any actions done will break the Disguise illusion. These factors make Deceiver players do very decisive, sneaky, and critical plays.DevelopmentThe Zephonim were noted to have influenced their evolution through 'ritual self-torture, alchemical engineering and twisted breeding programs'. Skins.

Deceiver's Armor (default). Flayer's Harness. Imperial Guard Vestments. Infiltrator's Mantle. Robes of the ManipulatorNotes Gallery. Sentinels appeared as a character class in Nosgoth for the race. They were among the first six classes to be introduced.The Sentinels were affiliated with, and the last survivors of the clan.

Persecuted and doomed to after, they fought under and 's command against the in the War for Nosgoth, hoping to restore their pride and their malnourished bodies in battle.Sentinels were particularly unique among the playable combatants of Nosgoth, as they were winged beings: the only characters capable of flight. Described as 'an immensely cool character class' by design director Bill Beacham, Sentinels were difficult to master, but their unrivaled mobility enabled them to perform effectively as scouts, surprise attackers, and skirmishers alike.Profile 'The Sentinels are devolved descendants and represent the last remnants of the once-proud Clan Razielim. Sentinels have developed large wings that allow them limited flight abilities and they use this mobility to scout and strike unsuspecting enemies from above. Dark and twisted, Sentinels are haters of Humanity.' ― Nosgoth official website.

Category:. Introduced in: Nosgoth (2014). Race::. Subrace/family:. Aliases: 'WingedVampire' (debug name). Eras: the.

Leaders: (emperor), (patriarch), (de facto emperor), Eskandor (sergeant). Affiliation:, the Razielim. Planes:. Default loadout: Kidnap (special), Wing Flap (primary), Dive Bomb (secondary).

Prerequisites:. Appearances: NosgothProfile Fall from graceConcept art of two Sentinel variations, or skins.The Sentinels were vampires of the Razielim clan, descended from their patriarch, the lieutenant – who, in turn, was sired by 's emperor,. Vampires of Kain's heritage were turned from human corpses, and with age, attaining higher forms and new gifts over time.

Raziel and his clan were destined to develop wings as part of these hibernatory adaptations. Eventually, Raziel himself surpassed Kain, growing to become more evolved than any other vampire in the land.This incident provoked dissent among the Razielim elders: while some championed Kain and regarded Raziel's newly fledged wings as a sign of blasphemy, others supported their leader, viewing his metamorphosis as a blessing. Unmindful of the schism, Raziel presented his wings to Kain, but was condemned.

Kain ordered his execution, instructing Raziel's fellow lieutenants, Turel and Dumah, to cast him into the.The Razielim elders anticipated repercussions, and relocated all of their pupating kindred to a secret vault in the mountains east of. After Kain abandoned his empire, the lieutenant, convinced Turel and the to exterminate the Razielim in their master's stead. The last survivorsRearward Sentinel profile, depicting wing details.The five clans bore down on. Those Razielim responsible for caring for their pupating peers in the locked vault were slain in an ambush, all adult and fledgling members of the clan perished at home, and only the winged elders escaped the assault. They attempted to rendezvous with their underground brethren, but were preempted by Turel's forces, and, soon after they changed course to, the Watchers eliminated them.The Council argued over the division of the spoils, but failed to agree, and a centuries-long Vampire civil war erupted.

Meanwhile, the few hundred Razielim secreted away in isolation began to awake, but – deprived of, and unable to escape – they physically degenerated over the decades, manifesting chitinous exoskeletons and leathery wing membranes.Slowly but surely, the devolved, ravenous survivors scratched their way to freedom, and sent a group led by Eskandor to ascertain their whereabouts. They came upon Coorhagen, deserted but apparently massacred by human forces, before pressing on to their home territory.Exhausted beyond measure, and still ignorant of the massacre which had transpired during their absence, the last of the Razielim stumbled upon Dumah and, who occupied the area. Eskandor expressed subservience to Dumah. He informed the lieutenant of the circumstances which befell the Razielim, and of their discovery in the north, before pleading for sustenance.Upstart inheritanceArtwork of the 'classic', or evolved, Sentinel skin.Dumah surmised that the vampire civil war had offered Nosgoth's enslaved human population the chance to plot a powerful uprising. He was hesitant to slaughter the wretched survivors, believing that they might prove valuable in the effort to subjugate the mortals, and could be disposed of when no longer useful.Dumah privately informed Eskandor of Raziel's death, and of the Razielim purge, but neglected to mention his own role in their sire's execution.

He gave Eskandor a chance to show his loyalty, and Eskandor provided evidence of human activity in.The Council met to discuss these findings, and decided to spare the Razielim for use as specialist troops. Agreeing to a truce, the clans moved against the humans to secure western Nosgoth and, and these new soldiers – the Sentinels – played a crucial role in the mission. As the war for Nosgoth progressed, they continued to serve under Dumah and Turel, with Eskandor acting as their sergeant.

Receiving the blood they required in battle, the Sentinels' disfigured bodies began to overcome the effects of their devolution, gradually reverting to their natural, evolved forms.FateThough the Sentinels developed fealty to the Council, tension remained, and some discussed the possibility of retribution for past events, should they outlive the war.By the time of, the Sentinels had vanished. Raziel found no trace of his descendants on his travels, and their territory lay desolate.

Nosgoth Classes
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